projects/experience

Steam

  • Main programmer for a game(Prototype version) (2017/2018)
    Unity, Physics system, Collision Detection system, Animation system, Artificial Intelligence system, Control system, User Interface system, Tools
  • Wanderjahr (Programmer, Tester)
    (Excellent Game of the year: PC/Console/Handheld, Bangkok International Content 2016)
    Programmed prototype version of the game (Gameplay and Artificial Intelligence). Tested the game prior to release.

Nintendo eShop

PlayStation Store

  • Wanderjahr (PlayStation 4)
    I worked on the original PC version.
  • Wanderjahr (PlayStation Vita)
    I worked on the original PC version.

iOS and App Store

Android and Play Store

  • Grass Reader (Main programmer) (2020)
    An E-books reader with ease of use.
    Created the app.
  • Into the New World (Technical architect, Main programmer) (2019)
    An educational visual novel game.
    Co-produced, Co-designed, Co-managed, Programmed the game.
  • An Augmented Reality(AR) app’s User Interface and scenes. (Programmer) (2017)
  • みじんこパズル~簡単かわいいパズルゲーム~ (Gameplay programmer)
    Publisher: Comcept
    Multi-platform Development. Programmed gameplay, SFX animation, User Interface, Menus, Scenes transition, Leveling system, and Ranking system.

Some links to the App Store or Play Store in the list might not lead to the app’s store page due to its being region locked or the owner of the app had edited or removed that app.

Past projects

  • 3D Rendering system for Game Engine (Multi-platform) (2014/2015)
  • Edited games’ User Interface, added social network features, Ads features, and support for a new version of OS.
  • Designed and Developed a framework for creating Augmented Reality(AR) apps.
  • Developed frameworks and tools.
  • Developed Web-Services apps.
  • Developed fully-featured custom social network apps(Facebook, Twitter, etc.).
  • Developed apps involving features such as image processing, sound/music player, video player, sound/video streaming, network connection management, parsers, database, etc.

Experience

  • I developed adaptive Artificial Intelligence(AI) for Fighting Games and have a publication on the topic as a part of Master’s degree.
    Adaptive AI concepts for Fighting games with the ability to learn, adapt and improve themselves to the game’s situations in real-time from an empty pool of knowledge using only observed in-game data. The developed techniques can also be applied to other genres of games.
    Partial information can be found here.
  • I have a background in Electrical Engineering.
    Microcontrollers/Embedded systems: design, implementation, and programming for embedded systems with microcontrollers.
    Designing and implementing electronic circuits to work with programmed microcontrollers, creating embedded systems/specialized hardware.
    Partial information can be found here.