Steam
- Main programmer for a game(Prototype version) (2017/2018)
Unity, Physics system, Collision Detection system, Animation system, Artificial Intelligence system, Control system, User Interface system, Tools - Wanderjahr (Programmer, Tester)
(Excellent Game of the year: PC/Console/Handheld, Bangkok International Content 2016)
Programmed prototype version of the game (Gameplay and Artificial Intelligence). Tested the game prior to release.
Nintendo eShop
- Wanderjahr TryAgainOrWalkAway (Nintendo Switch)
I worked on the original PC version.
PlayStation Store
- Wanderjahr (PlayStation 4)
I worked on the original PC version. - Wanderjahr (PlayStation Vita)
I worked on the original PC version.
iOS and App Store
- Main Programmer for an app. (2021/2022)
A feature-packed memo app that includes features such as Advanced User Interface, Tag system, Note and Memo system, Media Gallery and Player, Audio Recorder and Player, Notification, and Core Data. - Into the New World (Technical architect, Main programmer) (2019)
Unreleased.
An educational visual novel game.
Co-produced, Co-designed, Co-managed, Programmed the game. - An Augmented Reality(AR) app’s User Interface and scenes. (Programmer) (2017)
- みじんこパズル~簡単かわいいパズルゲーム~ (Main programmer)
Publisher: Comcept
Multi-platform Development. Programmed Gameplay, SFX animation, User Interface, Menus, Scenes transition, Leveling system, Ranking system, Social network features, Analytical features, and Monetization features(Ads and In-app purchase). - 暇つぶしシリーズ もえ二角(ドキッ!可愛い女の子二角取り!)(Main programmer)
Programmed the game. - An app that had been specifically designed to be an Ads platform with push notification, local notification, and Web-Services. (Main programmer)
- 暇つぶしシリーズ REVERSI(白と黒の戦いがアプリ化)(Main programmer (iOS version), porting)
Ported the game from Web flash platform to Mobile platform(iOS). Added social network and Ads features. - Monsblaster (Game engine upgrade, Maintenance programmer),
Updated the game to a new version of Game Engine, a new version of OS, and added social network and Ads features. - 暇つぶしシリーズ Keisoku(ハマる計測ゲーム登場!)(Game Engine upgrade, Maintenance programmer)
Updated the game to a new version of Game Engine, a new version of OS, and added social network and Ads features. - 暇つぶしシリーズ KERO JUMP(忍者修行ゲーム登場!)(Game Engine upgrade, Maintenance programmer)
Updated the game to a new version of Game Engine, a new version of OS, and added social network and Ads features. - Unkichi (Game Engine upgrade, Maintenance programmer)
Updated the game to a new version of Game Engine, a new version of OS, and added social network and Ads features. - 暇つぶしシリーズ MAKE TEN(脳トレ数字ゲーム登場)(Game Engine upgrade, Maintenance programmer)
Updated the game to a new version of Game Engine, a new version of OS, and added social network and Ads features. - Boo Mansion App (Main programmer)
Programmed the app, Created App Engine, App Framework. - 今、在るがまま(WILL) (Main programmer)
Programmed the app, Created App Engine, App Framework. - 岸本絵梨香 (Main programmer)
Programmed the app, Created App Engine, App Framework. - SINGER SONG RABBIT K.K (Main programmer)
Programmed the app, Created App Engine, App Framework. - MAGIC (Main programmer)
Programmed the app, Created App Engine, App Framework. - Smile&Impression (Main programmer)
Programmed the app, Created App Engine, App Framework. - 雨ふらしカルテット (Main programmer)
Programmed the app, Created App Engine, App Framework. - An Augmented Reality(AR) app that utilized geolocation data of places, maps, and compass, controlled by motion and orientation detection. (Main programmer)
- キャンベル整形外科手術書 原著第10版 第5巻 脊椎 アプリ版 (Content programmer, Maintenance programmer)
Maintenance. Edited and managed the app’s contents. - 角膜テキスト アプリ版 (Content programmer, Maintenance programmer)
Maintenance. Edited and managed the app’s contents. - 角膜アトラス 原著第2版 アプリ版 (Content programmer, Maintenance programmer)
Maintenance. Edited and managed the app’s contents. - カンスキー臨床眼科学 原著第5版 アプリ版 (Content programmer, Maintenance programmer)
Maintenance. Edited and managed the app’s contents. - 松岡正剛の書棚ーー松丸本舗の挑戦 (Content programmer, Maintenance programmer)
Maintenance. Edited and managed the app’s contents.
Android and Play Store
- Grass Reader (Main programmer) (2020)
An E-books reader with ease of use.
Created the app. - Into the New World (Technical architect, Main programmer) (2019)
An educational visual novel game.
Co-produced, Co-designed, Co-managed, Programmed the game. - An Augmented Reality(AR) app’s User Interface and scenes. (Programmer) (2017)
- みじんこパズル~簡単かわいいパズルゲーム~ (Gameplay programmer)
Publisher: Comcept
Multi-platform Development. Programmed gameplay, SFX animation, User Interface, Menus, Scenes transition, Leveling system, and Ranking system.
Some links to the App Store or Play Store in the list might not lead to the app’s store page due to its being region locked or the owner of the app had edited or removed that app.
Past projects
- 3D Rendering system for Game Engine (Multi-platform) (2014/2015)
- Edited games’ User Interface, added social network features, Ads features, and support for a new version of OS.
- Designed and Developed a framework for creating Augmented Reality(AR) apps.
- Developed frameworks and tools.
- Developed Web-Services apps.
- Developed fully-featured custom social network apps(Facebook, Twitter, etc.).
- Developed apps involving features such as image processing, sound/music player, video player, sound/video streaming, network connection management, parsers, database, etc.
Experience
- I developed adaptive Artificial Intelligence(AI) for Fighting Games and have a publication on the topic as a part of Master’s degree.
Adaptive AI concepts for Fighting games with the ability to learn, adapt and improve themselves to the game’s situations in real-time from an empty pool of knowledge using only observed in-game data. The developed techniques can also be applied to other genres of games.
Partial information can be found here. - I have a background in Electrical Engineering.
Microcontrollers/Embedded systems: design, implementation, and programming for embedded systems with microcontrollers.
Designing and implementing electronic circuits to work with programmed microcontrollers, creating embedded systems/specialized hardware.
Partial information can be found here.